Masaru Kagami - Madras Horror
Apr 11, 2015 2:45:29 GMT -5
Post by Nakara on Apr 11, 2015 2:45:29 GMT -5
Character
Name: Masaru Kagami
Nickname/Alias: N/A
Gender: Male
Age: 18
Height: 6'
Weight: 165lbs
Hobbies: Games, studying people, reading
Talents: Above average intelligence
Appearance:
Personality: The one word that best describes Masaru's personality is "apathetic." Masaru tends to be disinterested in everything around him and simply has the goal of "winning" as long as this goal is achieved, he tends to not care about how it is done or what sacrifices must be made to do it. For this reason Masaru is often correctly perceived as being cold or distant from other people. He believes firmly in the idea that the ends justify the means in all situations as long as he himself is not sacrificed as part of those means. He is rather arrogant for the reason that he is smarter than average and well aware of that fact as well.
History: Masaru was born of mixed heritage, with his father being Japanese while his mother is an American. His parents gave him a neuro linker from birth in order to ensure that he excels at academics in the future. This push from his parents towards excellence and the expectation that he would excel in all things he does has played a large part in making him into the apathetic person he is today.
When Masaru first entered school he was bullied for clearly not being pure blooded Japanese a. In elementary school it was simply him being teased and some people avoiding him but when Masaru entered middle school the severity of the bullying rapidly escalated. He would be frequently beaten outside the view of the social cameras and was forced to buy the bullies things on several occasions. Despite this Masaru continued to work towards excelling at school and acted like nothing was happening in front of his few friends. He made no outward signs of being bullied and when questioned about it feigned complete ignorance of the problem. On the inside though Masaru sought to show them something that truly deserves to be mocked for its appearance, something so hideous that simply looking at it would bring them the pain he feels. Even though he refused to show it or even acknowledge there was a problem thoughts like these often came into Masaru's mind and he frequently found himself to be quite angry with the people who assaulted him.
While these feelings festered inside of him one of Masaru's friends approached him and asked him if he wanted a way to surpass his own limits. When Masaru told him he did that friend gave him Brain Burst which was installed successfully. That night Masaru had a nightmare where he was being attacked by all the bullies he had ever encountered, they beat him and mocked him for his appearance. At this time Masaru thought to himself "I want to show them something truly grotesque to make them feel the same pain as I did" he then heard a voice ring out "Is that your wish?" and woke up.
The next day Masaru met with his friend who explained to him about how acceleration works as well as how to play brain burst. For one of the few times in his life Masaru was intrigued and decided to set out to become a level ten and clear the game hoping that he could learn for what purpose the game was made
Brain Burst Guardian: (If applicable/who gave you the program?)
----------------
Avatar (This is how your character appears during direct link and while accelerating)
Username: Masaru
Appearance:
----------------
Duel-Avatar
Name: Madras Horror
Color: Madras #333300
Appearance:
Without the mace
Combat Style: Madras Horror favors a slow fighting style in which he allows his ability horrific presence to destroy the opponents ability to aim before moving in for the kill. Since he lacks much offensive power or defensive power Madras Horror is forced to dodge until his ability takes effect ruining his opponents power to aim and allowing Horror to take his time finishing off his opponent. Against ranged opponents he prioritizes finding their location first even at the cost of some health and then attempts to get close to them as fast as possible as his melee capabilities are often similar to theirs he does not shy away from a direct fight since eventually his ability will tip the scales in his favor.
Burst Points: 75 (Don't touch this number.)
Level: 1
Exp: (This will be 0 at the time of character creation, no exceptions.)
Weapons: None
SKills:
Name of SkillHorrific Presence
Type: Limited Activation Passive Skill
Cost: 3% gauge per posting round
Effect: Every turn that Madras horror is being looked at an illusion(described below) grows over the DA causing feeling of intense nausea and discomfort by looking at it after being looked at for longer times(exact steps listed below) the world around Madras Horror becomes distorted as well making it hard to judge distances or aim properly . Every turn that he is not being looked at by another duel avatar the illusion regresses one step until they look at Madras Horror again or their the illusion vanishes not having the ability active will also cause dexterity to recover.
Description: Every turn that Madras Horror is being looked at an illusion becomes becomes increasingly overlaid over his avatar beginning by black maggots appearing to slowly come out of him and engulf him and swelling until he eventually appears to be a swollen mass of tentacles. This illusion is specific to each other avatar rather than being a globally seen illusion, and simulates touch as well as appearance. Steps the illusion follows bellow:
1 post- Madras Horror is covered in black maggot like creatures only causes a sense of nausea when being looked at.
2 posts- The maggots that cover Madras Horror link together forming long tentacles that envelop his body the sense of nausea increases.
3 posts- Nausea starts to become powerful and it starts to become hard to tell where the illusion ends and where Madras Horrors body begins.
4 posts- The area around Madras Horror starts to appear distorted making it hard to tell how far from Madras Horror, disorientation and dizziness also begins appearing at this point.
5 posts- Disorientation becomes stronger and the area around Madras Horror becomes further distorted making it extremely difficult to judge distances.
6+ posts- The area around Madras Horror is extremely distorted and aiming attacks straight and hitting becomes nearly impossible as a result of the illusions.
Weaknesses: Does no damage, only affects those who are looking at Madras Horror also the illusion does not appear in any reflections of Madras Horror though it will occur when looking through a scope or other viewing device. When active the ability affects allies as well as enemies. Area of effect attacks that can be used without seeing Madras Horror are not impeded by this ability.
Finishers: Snare
Effect: A tentacle grows out of the ground and snares the opponent preventing movement. The tentacle disappears after one round.
Cost: 30% of km gauge
Description: Roots the target for 1 posting round and deal blunt damage equal to Madras Horrors ATK.
Weaknesses: The opponent can still counterattack. Can be destroyed.
Perks: (Perks that you will pick upon level up. Do not touch!)
Stats: (This will determine your ability to fight, see the Stats page on the Info board for a more detailed description on how they work. You get 10pts to distribute however you want at level 1)
Strength: 1
Ranged Firepower: 0
Agility/Speed: 6
Accuracy: 2
Endurance/Defense: 1
Well I finally got around to doing this after getting life out of the way... most of it is taken from the previous AW site I was on so hopefully I didn't miss something when I was copying it over
Name: Masaru Kagami
Nickname/Alias: N/A
Gender: Male
Age: 18
Height: 6'
Weight: 165lbs
Hobbies: Games, studying people, reading
Talents: Above average intelligence
Appearance:
Personality: The one word that best describes Masaru's personality is "apathetic." Masaru tends to be disinterested in everything around him and simply has the goal of "winning" as long as this goal is achieved, he tends to not care about how it is done or what sacrifices must be made to do it. For this reason Masaru is often correctly perceived as being cold or distant from other people. He believes firmly in the idea that the ends justify the means in all situations as long as he himself is not sacrificed as part of those means. He is rather arrogant for the reason that he is smarter than average and well aware of that fact as well.
History: Masaru was born of mixed heritage, with his father being Japanese while his mother is an American. His parents gave him a neuro linker from birth in order to ensure that he excels at academics in the future. This push from his parents towards excellence and the expectation that he would excel in all things he does has played a large part in making him into the apathetic person he is today.
When Masaru first entered school he was bullied for clearly not being pure blooded Japanese a. In elementary school it was simply him being teased and some people avoiding him but when Masaru entered middle school the severity of the bullying rapidly escalated. He would be frequently beaten outside the view of the social cameras and was forced to buy the bullies things on several occasions. Despite this Masaru continued to work towards excelling at school and acted like nothing was happening in front of his few friends. He made no outward signs of being bullied and when questioned about it feigned complete ignorance of the problem. On the inside though Masaru sought to show them something that truly deserves to be mocked for its appearance, something so hideous that simply looking at it would bring them the pain he feels. Even though he refused to show it or even acknowledge there was a problem thoughts like these often came into Masaru's mind and he frequently found himself to be quite angry with the people who assaulted him.
While these feelings festered inside of him one of Masaru's friends approached him and asked him if he wanted a way to surpass his own limits. When Masaru told him he did that friend gave him Brain Burst which was installed successfully. That night Masaru had a nightmare where he was being attacked by all the bullies he had ever encountered, they beat him and mocked him for his appearance. At this time Masaru thought to himself "I want to show them something truly grotesque to make them feel the same pain as I did" he then heard a voice ring out "Is that your wish?" and woke up.
The next day Masaru met with his friend who explained to him about how acceleration works as well as how to play brain burst. For one of the few times in his life Masaru was intrigued and decided to set out to become a level ten and clear the game hoping that he could learn for what purpose the game was made
Brain Burst Guardian: (If applicable/who gave you the program?)
----------------
Avatar (This is how your character appears during direct link and while accelerating)
Username: Masaru
Appearance:
----------------
Duel-Avatar
Name: Madras Horror
Color: Madras #333300
Appearance:
Without the mace
Combat Style: Madras Horror favors a slow fighting style in which he allows his ability horrific presence to destroy the opponents ability to aim before moving in for the kill. Since he lacks much offensive power or defensive power Madras Horror is forced to dodge until his ability takes effect ruining his opponents power to aim and allowing Horror to take his time finishing off his opponent. Against ranged opponents he prioritizes finding their location first even at the cost of some health and then attempts to get close to them as fast as possible as his melee capabilities are often similar to theirs he does not shy away from a direct fight since eventually his ability will tip the scales in his favor.
Burst Points: 75 (Don't touch this number.)
Level: 1
Exp: (This will be 0 at the time of character creation, no exceptions.)
Weapons: None
SKills:
Name of SkillHorrific Presence
Type: Limited Activation Passive Skill
Cost: 3% gauge per posting round
Effect: Every turn that Madras horror is being looked at an illusion(described below) grows over the DA causing feeling of intense nausea and discomfort by looking at it after being looked at for longer times(exact steps listed below) the world around Madras Horror becomes distorted as well making it hard to judge distances or aim properly . Every turn that he is not being looked at by another duel avatar the illusion regresses one step until they look at Madras Horror again or their the illusion vanishes not having the ability active will also cause dexterity to recover.
Description: Every turn that Madras Horror is being looked at an illusion becomes becomes increasingly overlaid over his avatar beginning by black maggots appearing to slowly come out of him and engulf him and swelling until he eventually appears to be a swollen mass of tentacles. This illusion is specific to each other avatar rather than being a globally seen illusion, and simulates touch as well as appearance. Steps the illusion follows bellow:
1 post- Madras Horror is covered in black maggot like creatures only causes a sense of nausea when being looked at.
2 posts- The maggots that cover Madras Horror link together forming long tentacles that envelop his body the sense of nausea increases.
3 posts- Nausea starts to become powerful and it starts to become hard to tell where the illusion ends and where Madras Horrors body begins.
4 posts- The area around Madras Horror starts to appear distorted making it hard to tell how far from Madras Horror, disorientation and dizziness also begins appearing at this point.
5 posts- Disorientation becomes stronger and the area around Madras Horror becomes further distorted making it extremely difficult to judge distances.
6+ posts- The area around Madras Horror is extremely distorted and aiming attacks straight and hitting becomes nearly impossible as a result of the illusions.
Weaknesses: Does no damage, only affects those who are looking at Madras Horror also the illusion does not appear in any reflections of Madras Horror though it will occur when looking through a scope or other viewing device. When active the ability affects allies as well as enemies. Area of effect attacks that can be used without seeing Madras Horror are not impeded by this ability.
Finishers: Snare
Effect: A tentacle grows out of the ground and snares the opponent preventing movement. The tentacle disappears after one round.
Cost: 30% of km gauge
Description: Roots the target for 1 posting round and deal blunt damage equal to Madras Horrors ATK.
Weaknesses: The opponent can still counterattack. Can be destroyed.
Perks: (Perks that you will pick upon level up. Do not touch!)
Stats: (This will determine your ability to fight, see the Stats page on the Info board for a more detailed description on how they work. You get 10pts to distribute however you want at level 1)
Strength: 1
Ranged Firepower: 0
Agility/Speed: 6
Accuracy: 2
Endurance/Defense: 1
Well I finally got around to doing this after getting life out of the way... most of it is taken from the previous AW site I was on so hopefully I didn't miss something when I was copying it over